<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.2" -->
<rss version="0.92">
<channel>
	<title>Gobsmacked</title>
	<link>http://drmccoy.de/gobsmacked</link>
	<description>Notes about ScummVM&#039;s Gob engine</description>
	<lastBuildDate>Tue, 24 Aug 2010 11:46:19 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Fascination is alive!</title>
		<description><![CDATA[In the previous post, I wrote that I&#8217;ll try to give some news about Fascination progress before the summer. I tried  
More seriously, the good news came very recently: in less than two weeks, with the impressive help of SylvainTV, all the versions of Fascination became playable and completable, or at least all the [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=395</link>
			</item>
	<item>
		<title>Some progress with Fascination</title>
		<description><![CDATA[Finally, the support of Fascination is showing some interesting progress! These last two weeks, the window behavior has been fixed, the hotspots correctly handled in them, and it&#8217;s now even possible to play through some levels. DrMcCoy even added a save/load function that works perfectly! There are still a lot of glitches in the floppy [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=376</link>
			</item>
	<item>
		<title>Another Dark Seed II video&#8230;</title>
		<description><![CDATA[Hey, here&#8217;s another small video, this time with Mike walking in-game (without pathfinding) and talking to Hank in the diner. Also a nice showcase for most of the remaining graphical glitches (highlighted in the annotations)   :

]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=365</link>
			</item>
	<item>
		<title>I can walk! It&#8217;s a miracle!</title>
		<description><![CDATA[Instead of continuing working, I&#8217;ll rather goof and play around with video capturing  . So you can now gaze at some working Mike walking animations:

]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=356</link>
			</item>
	<item>
		<title>An inconvenience solved</title>
		<description><![CDATA[Just a minor update: Thanks to sev, who pointed me to the right place in the wine sources, I managed to solve the cursor inconvenience  .
The problem was, of course, my own damn fault; I misunderstood the nature of cursor resources. They&#8217;re not, as I assumed, plain cursors, one by one each taking up [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=345</link>
			</item>
	<item>
		<title>The aforementioned cursor inconvenience</title>
		<description><![CDATA[In the previous post, I mentioned an inconvenience with the cursors. Here&#8217;s the gist of it:
In Dark Seed II, the cursors are embedded into the resource part of the Windows 3.x (NE, &#8220;New Executable&#8221;) executable dark0001.exe. Specs are available on the Microsoft website, but they don&#8217;t quite match the executable, which claims that each cursor [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=328</link>
			</item>
	<item>
		<title>A non-gob-y Squidmas</title>
		<description><![CDATA[Just on time for this blog&#8217;s first anniversary (quite scary, especially considering that there weren&#8217;t that many posts ^^) and ChristSquidmas, I come to you with a status update.
So, what have I been doing the past months? Apart from some RL stuff I&#8217;d rather not talk about, and playing Dominion (seriously, check that out, it&#8217;s [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=268</link>
			</item>
	<item>
		<title>Some more titles based on the Gob engine</title>
		<description><![CDATA[During these last months, some titles have been added to the list of Gob-based games: Adi2, Adi4 (Addy4 in Deutsch), Adibou 2 and Playtoons games were identified as using the same engine, with various modifications of course. Documentation on the Adi educational games can be found in this wiki page.
Let&#8217;s focus on the Playtoons games! [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=248</link>
			</item>
	<item>
		<title>&#8220;I know it&#8217;s too late I can&#8217;t be saved&#8221;</title>
		<description><![CDATA[Recently, I completely revamped the save system in the gob engine. To explain why that was necessary and what that means for old saves, I have to start with how script variables are handled, how saving works in the original games and how the old save system worked.
Script variables
From the engine&#8217;s viewpoint, the whole of [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=229</link>
			</item>
	<item>
		<title>PSA: Real Name of the Gob Engine Found</title>
		<description><![CDATA[For anyone following #scummvm, this is old news: Strangerke, who&#8217;s been in contact with the original Coktel Vision developers, has found out the real name of their engine. &#8220;DEV&#8221;.
Now, I happen to think that this is a bloody stupid name (no offence to the original team meant, of course). People around me seem to agree.
Also, [...]]]></description>
		<link>http://drmccoy.de/gobsmacked/?p=218</link>
			</item>
</channel>
</rss>
