“I know it’s too late I can’t be saved”
Posted in Gob, ScummVM on June 13th, 2009 by DrMcCoy – Comments OffRecently, I completely revamped the save system in the gob engine. To explain why that was necessary and what that means for old saves, I have to start with how script variables are handled, how saving works in the original games and how the old save system worked. read more »
