Posts Tagged ‘BioWare’

Yearly Update, Part II: eos

Posted in eos, xoreos on December 25th, 2011 by DrMcCoy – 26 Comments

[Minor Update: Because of name clashes, eos has been renamed to xoreos.]

As promised in my last post, I will now talk about eos.

“What is eos?”, I hear you ask. Well, in short, it’s an open source project I started to portably reimplement BioWare‘s 3D engines, starting with Neverwinter Night‘s Aurora engine. Quite a daring task, and one I can’t begin to hope to finish on my own, especially since I’m not really that versed in all that 3D stuff. But working on it is fun and scratches an itch, and maybe more people will join me in that particular quest some day.

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