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Gobsmacked

Notes about ScummVM's Gob engine

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Tag: Saving

bookmark_border“I know it’s too late I can’t be saved”

Posted on 2009-06-13 by DrMcCoy

Recently, I completely revamped the save system in the gob engine. To explain why that was necessary and what that means for old saves, I have to start with how script variables are handled, how saving works in the original games and how the old save system worked. Continue reading ““I know it’s too late I can’t be saved””

Posted in Gob, ScummVMTagged Gob, Saving, ScummVM

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