Recently, I completely revamped the save system in the gob engine. To explain why that was necessary and what that means for old saves, I have to start with how script variables are handled, how saving works in the original games and how the old save system worked. Continue reading ““I know it’s too late I can’t be saved””
For anyone following #scummvm, this is old news: Strangerke, who’s been in contact with the original Coktel Vision developers, has found out the real name of their engine. “DEV”.
Now, I happen to think that this is a bloody stupid name (no offence to the original team meant, of course). People around me seem to agree.
Also, I’ve gotten used to “gob” and this blog’s name wouldn’t work with “DEV” ;). Therefore, the engine in ScummVM will keep being called “gob”. For now, anyway ;).