bookmark_borderxoreos needs your help

TL;DR: xoreos needs contributors badly. Especially OpenGL wizards. I might give you cake.

(If you haven’t heard about xoreos yet, please read the short introduction on its website, or my previous blog post about it before continuing with this post. Thanks.)

The xoreos logo: the word "xoreos" rendered in neon green

People who are following xoreos a bit will already have noticed this: development has slowed considerably.

This has several causes:
1) I’m a bit busy-ish with real life
2) I’ve got (too many) other projects
3) Motivation is a bit low

Continue reading “xoreos needs your help”

bookmark_borderOf Geishas and AdLib music

As I mentioned in Part I of what I half-jokingly called my “yearly update”, Geisha was only missing two hard-coded minigames, so it was kind of a low-hanging fruit to get supported. Unfortunately, as happens very often with me, I didn’t actually finish implemented those minigames just then, turning instead to other projects of mine.

Continue reading “Of Geishas and AdLib music”

bookmark_borderYearly Update, Part I: ScummVM

Well, it’s been a year since you’ve last heard from me, so I thought an update on what I’ve been doing is in order.
As this will be a tad longer, I’ll do that in two parts: This here first post will cover ScummVM-related things, while the next post will talk about eos (which you might not have heard about yet).

Continue reading “Yearly Update, Part I: ScummVM”

bookmark_borderA non-gob-y Squidmas

Just on time for this blog’s first anniversary (quite scary, especially considering that there weren’t that many posts ^^) and ChristSquidmas, I come to you with a status update.

So, what have I been doing the past months? Apart from some RL stuff I’d rather not talk about, and playing Dominion (seriously, check that out, it’s really great), I didn’t do much concerning gob. Sorry. Instead, I started a new ScummVM engine, for Dark Seed II. Continue reading “A non-gob-y Squidmas”

bookmark_borderIntroduction

Well… Apparently, I’ve finally given in to peer pressure and started my own ScummVM-related blog… You can stop smirking like that, clone! ;P

I doubt many people will read this, but it’ll give me a place to vent when I’ve found another stupid (or vile, in many cases) thing in the disassembly of one of the Coktel Vision games. Maybe something I write here will even be educational, interesting and/or funny to some people — not very likely, but we’ll see…